Name: Real-Time Rendering

Author: Tomas Akenine-Moller
Year: 1999
Rank:

Rating:

Original Rating:

Pop Rating:

Genres/categories:
Computer Science, Programming

Purchase/reserch links:

ISBNs:
9781568814247
1568814240
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures
Similar books:


Categories:
Science fiction
Fantasy
Mystery
Romance
Business
Classic
Sports
Young adult
Humor
Memoirs
See all categories...